Hire Us!

Grimmoire's Traveling Larp Emporium

If you want an all-new event experience, you can invite the circus to town. The larp circus, that is.

Organizing local events can be hard; it requires a library of options, expertise, venue hunting, coordinating tickets, handling refunds, and more.

Grimmoire’s Traveling Larp Emporium can take care of that for you!

Bring the Magic to You!

  1. You present a town where you live. Ideally, you have a community of local larpers.
  2. Grimmoire’s staff discusses dates with you and researches a venue.
  3. You pay 50% of the venue cost up front, reimbursed if the event sells out.
  4. We establish our list of weekend events.
  5. Collaboratively, we advertise & sell tickets.
  6. Ticket costs will cover travel fees & production fees.
  7. Grimmoire runs a weekend of 4-5 hour parlor larps in your town, like your own local larp convention

 

So how does it work?

Tickets are likely to range from $20-50 per game, depending on your location, venue costs, and other concerns. So, here’s an example!

You live in Chicago. We can get a venue for $100/hr for up to 50 people. So if we want to do four four-hour games over a weekend, that’s $1600. You’d be responsible for $800 up front.

We propose a weekend of gaming events. Let’s say it’s two runs of Addams Family: Til Death, and two runs of A Funny Thing Happened on the Way to ToonTown. Due to player counts, that means max 106 people can play over the weekend. Charging each ticket @ $40 each, you have a net of $4,240. $1600 for the venue comes out of that, you are reimbursed the initial $800. Grimmoire Productions is paid $2,640, which should cover the cost of flights, printing & production, and labor. More expensive venues, more expensive travel, will be reflected in the costs.

You can, of course, also cover the full cost of the event, or price share with friends, or whatever structure works best for you & yours.

Games We've Written

  • Addams Family: Til Death
    • 16-32 players, 4 hours.
    • There’s going to be a wedding. A lovely corpse of the Addams family has chosen til death do we part with someone who isn’t a part of the Addams’ world. Will their fiancé sink or swim?
  • A Funny Thing Happened on the Way to ToonTown
    • 17-21 players, 4 hours.
    • Set at an animation studio in the 1930s, the over-worked staff of Caper Cartoons have been locked in the studio and have only one night to work together and finish their cartoon. They might just make it big, if they don’t kill each other first.
  • FISSURE: An Arcane Dance Party Larp
    • 30-60 players, 4 hours.
    • Deep in the Undercity, The Last Drop is a pounding nightclub where everyone comes to let loose. Dance, flirt, deal Shimmer, and lose yourself in the music. A queer dance party larp set in the world of the TV show Arcane.
  • Bramblewood: A Wind in the Willows Larp
    • 16-32 players, 3-4 hours.
    • The Fieldmice of Bramblewood have invited their friends to a party. Play as woodland creatures and have a cozy, whimsical time. Great for players of all ages!
  • Rikk’s Cantina Corellia: A Star Wars Larp
    • 20-40 players, 4 hours.
    • Join us for a Star Wars larp set at Rikk’s Cantina Corellia, a palace of chance where smugglers rub shoulders with senators and credits flow as freely as the Corellian whiskey.

Games We've Run

  • Here is My Power Button
    • 16-32 players, 4 hours.
    • Amid the gentle beeps of the near-future, a group of consumers have signed up to participate in a private trial run of companionship robots.
  • One Dance, One End
    • 15 players, 5 hours.
    • One Dance, One End (1D1E) is a LARP about dancing waltzes, fighting duels (if you’re a cavalier), and finding that one perfect person who accepts your flaws and complements your strengths. Set in the world of The Locked Tomb by Tamsyn Muir.
  • Toil and Trouble
    • 6 players, 2 hours. (Can run multiple iterations simultaneously.)
    • A story of destiny, hard choices, love, and magic.  Three witches cast a mighty spell to determine the fate of three noble heroes, who have their own opinions on the matter.
  • Drink Me
    • 3 players, 1 hour. (Can run multiple iterations simultaneously.)
    • A dark tale of Victorian weirdness.  Three eccentric adventurers struggle with each other — and themselves — in an ancient cave full of unlabeled magic potions.

Most other games that are boxed & published are also on the table, so if there’s a game you have in mind, please reach out!

Catch Us On Tour!

Find out cities we’re already traveling to in 2026-2027!

  • Chicago – Date TBD
  • San Francisco – Date TBD
  • DC / Baltimore – Date TBD
  • Seattle / Tacoma – Date TBD